Protected: Addams Family 2 Show Reel
Rigging: Advanced shoulder setup
Very interesting shoulder setup by David Palley.
Still need some skinning work but it’s great to understand how joints can be used to drive/simulate muscle reaction.

Scripting: Closest Vertex for Surface Attach
This little script creates a Maya’s Muscle Surface Attach as close as possible to a given locator.
First it creates the Surface Attach node and links it to the geometry. Then, through the Closest Point On Mesh node, it finds the respective Face and then two opposing Edges of that face to info for the Surface Attach. On the last step it goes through UV iterations of the Surface Attach node and finds which of the four corners of that face is closest to the given locator.